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Unread 13-01-2012, 21:30
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AKA: Cory Rypkema
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Re: Is TCP communication allowed in-game?

We are also persuing this method. However, one must be VERY careful as to not cause excessive bandwidth/other bottleneck issues because the fms people will complain.

In previous years they had a screen that shows network data for each robot and a log so no funny business
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WPI Class of '17
'12 Dean's List Finalist, Mentor of 706 - Cyberhawks