View Single Post
  #14   Spotlight this post!  
Unread 15-01-2012, 00:21
EricH's Avatar
EricH EricH is online now
New year, new team
FRC #1197 (Torbots)
Team Role: Engineer
 
Join Date: Jan 2005
Rookie Year: 2003
Location: SoCal
Posts: 19,778
EricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond repute
Re: FlyWheel Prototype Help

Quote:
Originally Posted by TEAMROCK2000 View Post
try cutting a little bit of the end of the board part its hitting the board last u dont want that u want it touching the wheel last.
Speaking from experience, that isn't entirely the case. You probably actually want them to break contact at almost exactly the same time. But, I have seen at least a couple of long-range shooters that used a low wheel and a high release point to shoot--the ball went up a somewhat parabolic ramp.

Having the ball release off a backplate isn't a bad thing if you do it right--you just change the speed and angle and spin by having it go off the plate last as opposed to releasing off the wheel last. Oh, and releasing off the wheel last may have its own problems, like reducing spin.

It's all in the setup.
__________________
Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

"Rockets are tricky..."--Elon Musk