Re: Shooter Lag
I think the best way to go at this problem is by combining the efforts of both the mechanical and the programming sub teams. If a shooter was designed in way such that only 85% - 90% of its power will ever be needed, then you could shoot your first ball at the "full" speed (say it's 85%) then second shot could be shot immediately by changing the shooter speed via programming to 90% and so on...
I would imagine that due to the loss of momentum, running at 90% would be similar to running at 85% when the time between two successive shots is small. Yes?
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