View Single Post
  #3   Spotlight this post!  
Unread 18-01-2012, 11:40
EricLeifermann's Avatar
EricLeifermann EricLeifermann is online now
Taking some personal time
no team
Team Role: Engineer
 
Join Date: Jan 2007
Rookie Year: 2001
Location: Wisconsin
Posts: 1,034
EricLeifermann has a reputation beyond reputeEricLeifermann has a reputation beyond reputeEricLeifermann has a reputation beyond reputeEricLeifermann has a reputation beyond reputeEricLeifermann has a reputation beyond reputeEricLeifermann has a reputation beyond reputeEricLeifermann has a reputation beyond reputeEricLeifermann has a reputation beyond reputeEricLeifermann has a reputation beyond reputeEricLeifermann has a reputation beyond reputeEricLeifermann has a reputation beyond repute
Re: Determining ball speed, Vernier

Quote:
Originally Posted by hsekhon27 View Post
If you're using the wheels for shooter, the formula for calculating the tangentional velocity (the velocity of the ball) is 2*pi*f*r, where f is frequency (number of rotations in 1 second) and r is radius of the ball. The formula for calculating the range is (v^2 sin2x)/g, where v is your speed (calculated by 2*pi*f*r), x is your launch angle, and g is 9.81. The formula for a height at a specific range r is r*tan(x)-(g*r)/(v*cos(x))^2. you can rearrange these formulas to find launch angles and launch velocities.
if your using 9.81 make sure your other measurements are metric as well. So your radius isn't 4 in its 0.1016 meters meters etc...
__________________
2002-2005 Appleton East High School: Team 93
2005-2011 Michigan Technological University: Team 857
2012-2016 Wave Robotics Team 2826




Last edited by EricLeifermann : 18-01-2012 at 11:50.