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Unread 20-01-2012, 23:37
SCRktkt SCRktkt is offline
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Re: Iiko Texturing problems

The model already has UV coordinates on it, but the material is merely a placeholder. I would recommend creating a new material for the iiko, and it is your option to use the included texture or paint one of your own. In the supporting videos, I do walk through (for both 3ds Max and Maya) how to put a Sub-Surface Scatter skin on, and where to add the textures. As for painting a new one, here are some ideas:

1. In 3ds Max, try painting diffuse, bump, and specular maps using Viewport Canvas. You can paint on the model in the viewport, and use layers, brushes, blending modes, etc.

2. From either 3ds Max or Maya, take your model over to Mudbox using the Send To function. In Mudbox, subdivide and sculpt, then export a normal map back to Max or Maya. While you're there, paint the new geometry using the paint tools, and take those maps back as well.

Hope this helps, and feel free to ask if you have more questions.

-Adam Crespi