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Re: Ball Texture
Variation is what you have to live with in the FIRST games. That's the way real life works too. Design robots accordingly.
In 2009 the balls would break and we had to test to see if our mechanisms would accept a broken ball.
Last year wasn't so bad, but the tubes weren't always blown up to exact dimensions (either at competitions or at home). They would pop too.
If you've got a spinning-wheel shooter, see if you can compress the balls enough that the difference in squishiness doesn't matter (or if normal compression works like this anyways). I'm guessing that this will work. (But don't take my word for it.)
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