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Unread 23-01-2012, 13:59
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wireties wireties is offline
Principal Engineer
AKA: Keith Buchanan
FRC #1296 (Full Metal Jackets)
Team Role: Mentor
 
Join Date: Jan 2006
Rookie Year: 2004
Location: Rockwall, TX
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Re: Mecanum on the bridge?!

Quote:
Originally Posted by AlecMataloni View Post
What's your reasoning?
The only pure mecanum team that's ever stood out to me was 2337's machine last year. Every year I see a multitude of mecanum teams that don't really implement them very well, drive very sluggishly, and get pushed around constantly.

FIRST Team 1296 used mecanum last year and it worked well. We finished 2nd to 148 (by a single point in one match) during qual rounds in Dallas and did well Saturday afternoon. Our drive train ran perfectly all season - it still is. I think 148 has used something they called octocanum in the past (mecanum plus 4 high traction wheels). All to say that it CAN be done and done very well. It took a very good bot and good drivers to attempt to slow us down last year. We simply slide a little to one side or the other and push by on their corner. A 6-wheel drive bot will push around mecanum if they are pushing parallel to the long axis of the 6-wheel bot but that does not happen very often. Most of the time we had a little fun teasing 6-wheelers, spinning them around and faking them out.

The clues to making mecanum work are precise mechanical alignment and using encoders on all 4 wheels with good software. So its only a good choice for teams that can implement and support these prerequisites.

Winning robots have ultra-reliable drive trains that aid in implementing their game strategy. Given that platform - it is clever, reliable mechanisms on top of the robot that put you in the top 8. For example we had a quick, reliable arm and claw last year on top of a drive train we never touched after week 2 of the build season.

HTH