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Re: Kinect saying vertices are not tracking
Okay, after further research, I found out there is some Kinect Joystick that has some pre-written code to better interface with. Do you know where in the functions palette I can get the joystick from?
Also, the kinect skeleton in the DS moves and updates fine, so I don't think it's a driver issue. The status LED for the Kinect is green.
EDIT: Nevermind, I figured it out. I haven't been able to test it yet. How are we supposed to structure the code in the Autonomous.vi? I have added to the default code a part where the kinect joysticks(I made two, assuming they are one for each arm) and the motors wire into a while loop, and in the loop the joysticks wire their y axes to a Tank Drive.vi. Is this the correct way to do it?
EDIT 2: I checked the values from Kinect Header, and this is what I got:
Version = "" blank
Num Players = 0
Success = false
So for some reason the DS recognizes the Kinect, but not the code.
Last edited by RahatAhmed : 23-01-2012 at 17:04.
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