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Re: Practice bot morality
I'm going to definitely agree with James. Limiting the build season makes the competition manageable for all involved, including FIRST themselves, I'm sure. FIRST is a sprint, and 6 weeks seems to be a very close optimum between "just enough time" and "total burnout".
I will say that one very positive effect of the fast build season is that it ignites a drive to think outside the box and gets juices flowing that ordinarily wouldn't with loads of time. Anyone that has worked on a multi-year project knows that a very bad side effect of taking your time is a real developmental lethargy. Contrast the Big Dig (a massive, 25+ year highway project in Boston that, sadly, isn't an example of excellence in our field) and the race to the moon. I think there is such a thing as "too much time" to complete a task where passion, innovation, and excitement dies and complacency, bureaucracy, and lethargy take their place due to human nature. For me, FIRST is a breath of fresh air from normal design processes!
As an aside, the above thoughts are shared with complete acknowledgement of the constraints that budget, processes, safety, and external factors have on project development. However, its a rare long-term, "more than enough time" project that seems to produce anything spectacular, whereas we all love reading about the amazing feats of engineering skill by teams "under the gun". Its inspiring!
To the original topic, I do have to agree with others that FIRST is inherently a change from the typical world of making everything artificially "fair" for everyone. That's not the spirit that drives innovation and is the opposite of FIRST. FIRST promotes competition through collaboration and inherently rewards those who work hard. For those who don't have the resources, the opportunity is there for those who have excess to voluntarily reach out to share. Or, there's the opportunity for teams to improve their own circumstances through fundraising and reaching out to companies or teams around them.
This is the opposite of forced sharing or regulations that restrict achievement. If another team has a full CNC shop and an unlimited budget due to hard work fundraising, they should get to reap the rewards! FIRST is about rewarding achievement and teaching students that good things come to those who work hard for them. Its the hardest fun around!
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Jim Browne, EIT
Team 1058 - PVC Pirates
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