Sorry for the delay, but an update is now out (see top post for link)! Downloadable builds for both Windows and Mac will soon be available. Sorry, no Linux builds, Unity doesn't support it.
- Everything is more or less to scale now (it's probably more like 1ft=1m, but everything is at least that scale, so gravity has been modified to fit).
- You can now score! The balls will be immediately pushed back out the human player slots. For some reason the red and blue slots do not throw them out at the same angle even though the setup is the same. The balls end up in roughly the same place so it's not a huge issue to me.
- A team member noted that a floating field seemed odd, so I threw a terrain mesh together. Yes, this tournament is in some distant, uninhabited valley.
- Physics have been refined and robots now roll around better (try throwing one!).
Please let me know what else I can improve upon! My time will now be split between animation and this, but I hope to get a robot under player control pretty soon.
EDIT: Windows and Mac builds now up!