I love this year's game. I wasn't around for
Aim High, but this game sounds to me just as good. I also liked 2010's
Breakaway, for similar reasons:
- Easy for spectators to understand and follow real-time
- Good level of challenge
- Good Autonomous game
- Good End-game bonus
- Not heavy on defense
- No Mini-bot, and especially no Tetrix parts.
I hated the parts limitation of the mini-bot last year. It was antithetical to FIRST engineering. In particular, the Tetrix motor was poorly designed and not robust at all.
The GDC deserves a big round of applause for
Rebound Rumble. Our team is really enjoying it and digging into the challenge.