It would indeed attempt to drive towards each particle in turn. I forget if I posted that particular code snippet, but what you'd probably want would be something like this, where you select a favourite particle. For example, here's code that selects the biggest particle:
Code:
ParticleAnalysisReport biggest = {0};
for(UINT32 x = 0; x < particles->size(); x++)
{
ParticleAnalysisReport& par = (*particles)[x];
if(par.particleArea > biggest.particleArea) // particleArea may not be the right member... I'm going from memory.
{
biggest = par;
}
}
if(biggest .center_mass_x_normalized > 0)
{
//right
}
if(biggest .center_mass_x_normalized < 0)
{
//left
}
Of course, you may not want to drive towards the biggest particle, but rather the most backboard-shaped particle...
For your syntax question:
particles is a pointer to a vector<ParticleAnalysisReport>. Therefore, to call member functions on it like size(), you need to use the arrow operator. To call the square-bracket operator, you need to indirect it using the * first to get yourself a non-pointer vector<ParticleAnalysisReport>.
particles->size() tells you how many particles there are in the list of particles.