View Single Post
  #5   Spotlight this post!  
Unread 29-01-2012, 17:04
Flimsor's Avatar
Flimsor Flimsor is offline
The Mad Cadder
FRC #1983 (Skunkworks Robotics)
Team Role: Alumni
 
Join Date: Dec 2011
Rookie Year: 2011
Location: Tukwila, WA
Posts: 157
Flimsor will become famous soon enough
Re: Turret/Tower Height

[quote=n1ckd2012;1115915]We are tall so it's harder block our shots.
QUOTE]

That's not neccesarily true. You could have a tower that's low to the ground and be right up against a taller robot, and all you have to do is just change the angle. The thing you need to take into consideration with the height of the tower is how that affects the center of gravity. You need to make sure its low enough for traversing the bump and/or bridge (if you're doing either). Low cg's will come in especially handy when trying to balance. I'd say a heigh of 30 or 40 is good. That's what we've got.
__________________

- 2014
- 2013

Thinking outside the box implies you have limited yourself in the first place.

Robots