Quote:
Originally Posted by Greg McKaskle
If you are processing vision, that is likely to be a part of the problem. The vision will use a pretty good amount of CPU for the time it takes to process the image. Higher priority tasks will take cuts, but some tasks could get starved out while that proceeds.
In the game, wen you aren't using the info from the camera, perhaps you should toggle the enable off or slow the frame rate. Also, the loops in periodic do not have to use much CPU. It depends on what is placed in them or how often they are asked to run. Loops that run numerous times with no delay in them are truly what eats the CPU.
Greg McKaskle
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Ah pardon my mistaken then.