Quote:
Originally Posted by lineskier
The key function I utilize in the MS SDK that makes the vision processing for this game quite a bit easier is the GetColorPixelCoordinatesFromDepthPixel function. This makes finding the intersection of the RGB and depth images much easier.
As far as I know achieving this in labfreenect takes a good deal of work and calibration. Also, I've found OpenKinect to be a pain to install, and watched it kill my machine the last two times I've tried to install it on windows.
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That sure is a mouthful haha. This is not that difficult with libfreenect, especially with OpenCV (for me, anyways). Besides, not real need for the RGB feed anyway. ;-)
libfreenect is a pain to install on Windows. It's cake on Linux, though.