And you're all missing CP: coopertition points.
The W-L-T is not what it used to be.
QS=2 for a win, 1 for a tie, 0 for a loss. Standard operating procedure.
You also get 1 or 2 QS in the form of CP: 1 for attempting to balance the coopertition bridge, 2 for succeeding. So for any given match, you could get 0 (loss, no coopertition) to 4 (win, balanced coopertition) QS.
Now, from 5.3.6:
Quote:
The FMS will rank all teams in decreasing order, using the following sorting criteria:
1st order sort Qualification Score
2nd order sort Cumulative sum of Hybrid Hoop points
3rd order sort Cumulative sum of Bridge points
4th order sort Cumulative sum of Teleop Hoop points
5th order sort Random sorting by the FMS
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So, QS=(W-L-T)+CS, sort high to low. Ties are broken by HP. If there's still a tie, BP is applied. If there's still a tie, TP is applied. After that, sort any remaining ties randomly.
__________________
Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons
"Rockets are tricky..."--Elon Musk
