Quote:
Originally Posted by CRLS97
I'm also thinking it could be the default camera Vision code. I'll try disabling vision tomorrow and see if the error goes away. If it does, does anyone think it would be worth disabling the vision loop overall, except when I deliberately want to use it (ie. case structure w/ joystick button; it's being used for auto-alignment w/ hoop)?
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Just to toss this out there (I'm not positive if this is pertinent to the issue at hand), but we recently ran into memory leak issues, despite that we use Java, whilst running camera code. We eventually determined that the reason was because the NIvision libraries are written in C++, not Java, so we had to account for that.