Thread: Driving long?
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Unread 10-02-2012, 09:24
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Re: Driving long?

I like a long bot for greater field mobility which in my mind means moving over the barrier quickly with little risk of getting stuck or tipping. Like most I believe there are designs that will allow you to collect balls quickly as a long bot, so that shouldn't be too much of a disadvantage. As for the bridge balancing, I think it is far to difficult to assume you will be able to balance the bridge with 3 long bots, I think teams will design for this problem.


Quote:
Originally Posted by Joe Schornak View Post
I forsee on problems in getting three long robots on the bridge, as long as you designate one team to balance and the other two teams to hold very still.
EDIT: I assume you meant "no problems"

Quote:
Originally Posted by Ninja_Bait View Post
Long bots with a low, centered CoG should still be able to balance three at a time, if the end robots hang off their front wheels.
With 3 true long bots (44 " long with bumpers) you have either two robots halfway off the bridge or an entire robot not taking up and bridge space at all. So in the scenario where you have two robots hanging of either end of the bridge, assuming they have a centered CG the robot in the middle cant move at all without tipping the bridge. Sounds a tad bit difficult to pull something like this off, unless you have designed your robot to do this and have had practice doing it. But this would be my last resort to bridge balancing, I would try and find another way for a long bot to accommodate bridge balancing like others have mentioned.
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