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Autonomous logistics
In previous years' games that I've been familiar with (back to 2008) it has generally been the case that each team's autonomous program generally didn't interfere with another team's autonomous program (Lunacy did somewhat, by design)
This year, however, is significantly different. Shoot baskets, tipping coop or alliance bridges are the obvious things to do of course, but all the teams on your alliance are (potentially) trying to make use of the same resources (baskets, bridges) at the same time. Of course, one of those teams can use Kinect to help avoid collisions via human input, but what about the other two teams? I've not heard much discussion here about other strategies surrounding this issue.
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John Vriezen
FRC, Mentor, Inspector #3184 2016- #4859 2015, #2530 2010-2014 FTC Mentor, Inspector #7152 2013-14
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