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Unread 12-02-2012, 19:39
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Re: Why go over the bump

Quote:
Originally Posted by slijin View Post
I'd say that one of the most extreme examples of this was 469 in 2010.
I don't think he was referring to machines, though obviously much of the brilliance of 469 was the necessary-and-perfect starvation strategy via their mechanical design.

If you look into 2009, 2010, and 2011, all of the games placed strategic importance in game piece management and "starvation".

In 2009, ball management was the (non-human player) key to the game. You could see this with the mid-season development of the human load autonomous - a far more reliable way for many teams to convert 20 balls into 40 points than simply letting human players take shots. Balls on the ground were in no team's control, and at the highest levels of competitive play, everyone that year had the same intake style by nature of the rules.

In 2010, it was highly advantageous, nearly as much as actually scoring, to move game pieces into your protected zone. Only one opposing robot could handle any game piece in that zone. Combine that with the limited number of game pieces and you can see why many teams started the match in the back and advanced gradually to the front as the match continued. Redirectors were simple additions that made MANY teams dramatically more competitive just by sitting in front of their ball return, preventing scored balls from returning to neutral territory.

2011 didn't play out exactly as I thought it would, primarily with teams that trained human players to the point of throwing past midfield. But listen carefully to the words of Blair on Einstein Semi-Final 1. "Looks like the starvation strategy..."

It's going to happen as much as the rules, referees, and teams allow it to. Prepare.
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