Quote:
Originally Posted by Mark McLeod
Most of the Kinect vi's have a "success" output that should be usable for this.
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According to the LabVIEW help, success means it got data from the kinect server (which implies it would return success even if the kinect isn't plugged in). Have you tested the success flag with and without the kinect plugged in?
Another option would seem to be the Kinect Header vi which returns the number of players.