Quote:
Originally Posted by dmitch
I would appreciate if you could explain the DriverStation LCD class. We're using the switch for if the ball is at the correct position to shoot, so a simple output like "Ready for Shot" or something along those lines would really help. Thanks!
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You can paste the following macros into your file and use them. Note that these set of macros make life easier but the double paranthesis on LCDUpdate is required to make the macro work. You only need to call LCDUpdate once per loop. It refreshes the message display on the Driver Station. In other words, you can call LCDPrintf on several things, one per LCD line and then call LCDUpdate once to "deliver" the lines to the driver station.
Code:
#define LCD_LINE1 DriverStationLCD::kUser_Line1
#define LCD_LINE2 DriverStationLCD::kUser_Line2
#define LCD_LINE3 DriverStationLCD::kUser_Line3
#define LCD_LINE4 DriverStationLCD::kUser_Line4
#define LCD_LINE5 DriverStationLCD::kUser_Line5
#define LCD_LINE6 DriverStationLCD::kUser_Line6
#define LCDPrintf(p) DriverStationLCD::GetInstance()->PrintfLine p
#define LCDUpdate() DriverStationLCD::UpdateLCD()
class MyRobot: public SimpleRobot
{
public:
MyRobot()
{
}
~MyRobot()
{
}
void Autonomous(void)
{
}
void OperatorControl(void)
{
while (IsEnabled() && IsOperatorControl())
{
LCDPrintf((LCD_LINE1, "ReadyToFire = %d", m_switchState));
....
LCDUpate();
}
}
};