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Re: Team 73 Defensive Bot (Almost There)
IMO you have a significant flaw in this design. The blocker should be as far over to the side of robots that you are blocking as possible and sloping down away from that to feed your return mechanism. The way you have it the shooters can gain height across your entire robot before hitting the barrier on your robot. This will allow a large number of robots to shoot right over you.
Good offensive robots will be designed so that the ball leaves the robot's frame/bumper perimeter at a height over 60" so that this strategy won't work against them, but from the posted designs so far this will have some success.
Also is it possible that alliances can shoot more than 3 balls in your robot before you clear them? You make an easier target than the baskets. Yes I know this not in the spirit of the rules but technically you can concievably rack up penalties and it will appear to be your fault depending on the referees/circumstances.
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2011 Championship Finalists/Archimedes Division Championships w/ 2016 & 781
2010 Championship Winners/Newton Division Champions
Thank-you 294 & 67
2009 Newton Division Champions w/ 1507 & 121
2008 Archimedes Division Champions w/ 1124 & 1024
2007 Championship Winners/Newton Division Champions w/190, 987 & 177 The Wall of Maroon
2006 Galileo Division Champions w/ 1126 & 201
www.bobcatrobotics.org
"If you can't do it with brains, it won't be done with hours." - Clarence "Kelly" Johnson
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