Quote:
Originally Posted by CidTeach
Hey teams,
I'm seeing many shooters that look amazing, but i cant help but ask, how good are you? Has anyone tested their shooters with low light, obstructions, slightly worn foam balls etc.
I often test mechanisms to death in order to find out if our team is "cheating" by assisting or adjusting to our specific shop conditions. I cant wait to see all these great shooters @NYC, but im curious to know how do you deal with some defense and varying conditions?
I by no means want to see code, as i don't deal with that, i am just a curious mechanical person.
Good luck to all.
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Everything works great in the shop. In competition it's a different matter altogether.
When in competition there a many variables that teams never think to consider such as having a teenager at the controls who has never had to deal with a high pressure situation before and is wilting under the lights ,dealing with poor alliance partners who wouldn't be able to buy a clue if they paid for it with an inheritance and elite robot teams in the opposite alliance station destroying all who lay in their path. Even practice can't simulate that.