View Single Post
  #1   Spotlight this post!  
Unread 05-01-2003, 20:28
mrobrien mrobrien is offline
Registered User
#0972 (Steelpaws)
 
Join Date: Jan 2002
Location: Los Gatos CA
Posts: 43
mrobrien is an unknown quantity at this point
Send a message via ICQ to mrobrien
Question what kind of design are people going for?

What kind of strat did your team pick (if it has chosen one):

King of the hill: Focus on trying to control the top of the ramp for you and your teammate, try to block the opponent's passage.

Stacker: Focus on making as many and as large of stacks as possible.

Pusher: Focus on trying to push as many containers into your zone as you can and pushing crates out of opponent's zone. No way of lifting containers off of the ground.

Lifter: Like pusher but picks up the containers while moving them.

tosser: Focus on throwing crates in order to get them from the enemy's zone into your zone as quickly as possible, even if the ramp is being blocked. Also, possibility throwing a crate to knock down opponent's stacks.

Defender: Focus on keeping your collected points safe from sabatoge.

Stack stealer: not able to build a stack, but capable of moving it into your zone once an opponent has built one.

Combination: Has no clear leaning twoards only one of these categories

Other: Something I forgot to put or never thought of

Also, are you going to be able to go under/over the side rails?
Please discuss why you chose your design over others. If you haven't decided, wait until you do.

Our team has decided to build a pusher that may be modified to be a king of the hill if we have the time. We decided that adding container handling appendages would be too much effort for an uncertain gain. Why build a stack when it can just get knocked down? Tossing would be too difficult for us to build.