Alright I will be testing that tomorrow. I was curious about the value range because we had the bot set up with the following code:
Code:
float angle = gyro.GetAngle() + 90;
myRobot.Drive(-0.2, -angle / 30);
The robot went straight before the "+ 90"; the -0.2 is because a negative value is actually forward on the bot.
The result when running this was that the robot would turn right at a medium rate and continue turning after passing 90 degrees.
The other result that seemed odd was that changing "/ 30" to "/ 1" caused a slower turn rate while changing it to "/ 60" caused a faster turn rate.