Quote:
Originally Posted by Siri
I'm a little confused by the definition of "chokehold". If I can answer every basket with 3 points, I'll tie in teleop if nothing else. Is it because you can't count on that one extra point?
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It's not a chokehold strategy because it doesn't absolutely guarantee you a win. It doesn't even guarantee you a tie unless you're working against a completely clueless opponent. Since your ball supply depends on your opponent's scoring, they can easily disrupt this strategy. All they have to do is start hoarding balls towards the end of the match. If they arrange things so they have 9 balls in robots and 6 balls behind the wall with 20 seconds to go, then you're in serious trouble. They score 9 balls in rapid succession and then head to the bridge to balance. You somehow have to score those 9 balls and go balance in the final 20 seconds to make up the deficit.
That's not to say it's not a very strong strategy. You'd need a pretty strong alliance to defeat it. But it doesn't meet the definition of "chokehold".