Quote:
Originally Posted by Siri
If the question is why can't the Inbounder feed the KeyBot themselves, from what I've seen those passes are entirely defendable (able to be blocked). Not always easy, but quite possible and very important if the KeyBot is good.
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This. Any alliance that does not send a feederbot will be subject to having the inbounder intercepted. And ther'll be little to no reason not to go into the lane as no opposing robots will be near. Just watch for them to come across the barrier.
Quote:
Originally Posted by Siri
If the question is whether the FeedBot can score, let's ask Team 41.
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It's not weather a feederbot can score, but whether a feederbot can score conisitantly. Condisering the accuracy needed, and inconsistancy of the balls ... my gut says not very consistant.
Quote:
Originally Posted by Siri
I'm a little confused by the definition of "chokehold". If I can answer every basket with 3 points, I'll tie in teleop if nothing else. Is it because you can't count on that one extra point?
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"chokehold" means not giving the ball back to the opponent. This is not possible in this game as every score gives the ball back to the oponent.
Answering every basket with a 3 pointer is not likely. Inaccuracies in the shooters, inconsistancy with the balls, and defense will ensure that.
Prediction: early on, games will be won in autonomous and by balancing. As the weeks go on, games will be determined by who rebounds the best (limiting additional shots by your opponent).