Quote:
Originally Posted by DampRobot
In teleop (where I at least was underwhelmed by shooter preformance), you need autoaim to score consistantly....
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Not necessarily. I think if you expect to hit from anywhere on the field (within reason) then it'd be more important. But if you know how fast to spin your shooter from a limited number of places (key, fender, wherever) you already have the distance part covered. Aiming from a pic on the dashboard, or just by sight from the DS, gets the rest. The backboard can give you some leeway, too.
Having a low enough gear to allow for very small movements probably makes a pretty big difference. I saw a number of robots in KC oscillating and over-compensating trying to get on target in too high of a gear.