Quote:
Originally Posted by Chris86
The other side of 1592 of course being 86 which pretty much did have fender shooters nailed down in the elims. By the semis, there were more bots making shots from the key, but if you were not on that key, you had major problems scoring. The most memorable match of eliminations for me was QF 3.2 when, after scoring 12 points in autonomous, the entire alliance was held to 6 points for the rest of the match.
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We did the same thing in the quarters and semis of Horsham. The quarters were against 2 fenderbots, that put up a grand total of 11 teleop points in 2 matches (5 and 6). We had a very quick route to the fender planned exactly, and once we got there scoring for both bots was basically over. Double teaming, side shooting, pick setting, all of them seemed even easier that we thought they'd be to counter.
Are there any videos of 1592? I'm curious how they managed to dodge the defense. I saw a few fenderbots at Chestnut Hill get through, but mostly from uncoordinated defending.
Even short-range shooters can be shut down well. The main scorer against us in the semis (a short-ranger) put up 9 teleop points the first round. We upped our game a little more, and the only got 2 the second round.
Key defense is much harder. You need a strong drivetrain, skilled driver, smart coach and a little luck, but it still doesn't work as well.