Here is a copy of my post on this from another thread (which references another thread discussing the same thing...)
Quote:
Originally Posted by DavidGitz
You can see my other post here but in short we found the use of the Kinect very valuable. We did not have the time or resources to implement a closed-loop driving method, so we chose to use the Kinect to drive the robot during the Autonomous period along with other modes that used simple open-loop control.
The main benefit that we found at the KC Regional was that with the Kinect the Kinect Driver was able to react much more dynamically to certain situations, such as lining up for the coopertition bridge to knock the balls down, picking up a random ball that didn't make it into the hoops and primarily to steer around other robots that were executing their autonomous driving modes. Initially we had programmed it to allow the Kinect Driver to be able to shoot balls that were missed during the initial autonomous shooting but with such a limited time that was ineffective. I wasn't able to watch every one of our matches but as far as I know we were able to get to the Coopertition Bridge and tip it to our side before our opposing alliance in every match.
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