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Unread 17-03-2012, 21:27
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Re: Stopping a Triple Balance

I suppose you could trap a robot in the corner. Push them into the corner opposite your alley. Essentially box them out by angling between the corner of the fender and the wall near the opponents bridge. It effectively traps a robot in the corner assuming they don't have a drive train capable of pushing your robot out of the way sideways.

Its a 1 for 1 trade in terms of available robots on the field so your alliance would still have to out score the 2 bot balance. Ideally you could trap a good hoop scorer using the same strategy.

NOTE: I'm not positive but I believe as long as this is a 1v1 defense it would not violate [G-23]. Its still risky as you are close to the key and the bridge at times, and requires some reasonably advanced drives skill to prevent not being "juked" out enough that the opponents robot could catch a corner of your robot and spin you in place and escape.