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Re: Elimination Match Tie-Breaker
I honestly don't see any reason for a tiebreaker. No, I'm not simply saying this because the tiebreaker did not favor my alliance.
First, the favorite matches i remember in my FIRST history was at the 2010 IRI competition. I believe it was the semifinals or so. If my memory serves me correctly, 33 and 1718 (and maybe some other teams) kept hanging at the last second. There were 2 or 3 tie matches and i believe it ended up going to 5 matches (TBA doesn't have results for it). By far the best FIRST experience I've had, and it was because of the ties.
Furthermore, it's not like ties would be substantially prolonging anything. 10 minutes more max added on per match. Not a big deal in my opinion when you're determining the best alliance of 3 robots made by a multitude of students working for over 6 weeks straight.
In addition to this, adding a tiebreaker is like getting rid of Overtime in Basketball. Think of some of the best sports games you have witnessed. There's a good chance it involved one overtime, if not more. How would you feel if your high school basketball team made a game-tying basket at the buzzer, only to be told that you still lose because one of your players fouled out? If you argue FIRST isn't trying to be a sport/be basketball, you're missing the point. Even if that point was relevant, why then are we cutting down the nets?
I'd love to hear some actual reasons as to why the tiebreaker is a good thing, instead of simply saying it's good.
-Duke
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2012-2013 President; 2011-2012 Vice President
2011-offseason FRC Student Drive Coach; 2010-11, 2011-2012 VEX Drive Coach
2011, 2010-offseason FRC Driver/Operator
2012, 2011-offseason, 2010-offseason FRC Human Player
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Last edited by Duke461 : 18-03-2012 at 22:43.
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