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Re: Stopping a Triple Balance
Sure, the strategy with having one team push up another robot or two works great. But only if two or more of the robots have short drive bases.
Our team has a robot that has high traction wheels. Our bot can make it up the bridge, and push people up with no problem - but we are a long robot. Because we're long we can't triple balance with ease. In the quarter finals in at the Autodesk Oregon regional we were beat by the only alliance that could triple balance. In such a situation it would have been necessary to have two of our alliance partners balance, while one of us defends the opposing alliance from getting the triple balance.
Has anyone seen a strategy that could prevent even ONE of the robots from getting on the bridge to turn a 3x balance into a 2x balance? This would make the final outcome of the match come down to the number of baskets - rather than only the team that can make a 3x balance.
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