Quote:
Originally Posted by kjmccarx
Has anyone seen a strategy that could prevent even ONE of the robots from getting on the bridge to turn a 3x balance into a 2x balance? This would make the final outcome of the match come down to the number of baskets - rather than only the team that can make a 3x balance.
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Well, you could do what 118's alliance did and ram the third robot across the field, but that rarely works out perfectly. If you played your cards right, you could make sure that you don't have to face a triple balancing alliance, or you could make one yourself.
I love Rebound Rumble if only because it penalizes teams who choose to use the most common drive train configuration in FRC.