Quote:
Originally Posted by JB987
Inclusion of CP a good idea but not sure it is enough as formulated to compensate for the amount of TP lost during final 45 to 60 seconds almost every match for our team on the Co op bridge as we focused more on guaranteeing first seed than racking up points.
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This is more or less impossible to do without any data on what was the average time left in the match when that specific team started to balance the Coop Bridge, as I'm sure this value will vary from team to team. Some teams may play it safe and start to balance much sooner, while others may push their luck.
Even for the same team, I would expect this time to vary from event to event based upon the average match difficulty (among other variables). Teams at weaker events will likely start balancing the bridge sooner to ensure that teams with weak bridge tippers and/or weak/slow drivetrains can make it onto the bridge, while teams at stronger events will likely spend more time scoring during Teleop to both help secure a win and because of a higher confidence that a balanced bridge can happen in a shorter time span.