View Single Post
  #13   Spotlight this post!  
Unread 19-03-2012, 16:03
bam-bam bam-bam is offline
Registered User
no team
Team Role: Alumni
 
Join Date: Apr 2010
Rookie Year: 2010
Location: West Lafayette
Posts: 1,220
bam-bam has a reputation beyond reputebam-bam has a reputation beyond reputebam-bam has a reputation beyond reputebam-bam has a reputation beyond reputebam-bam has a reputation beyond reputebam-bam has a reputation beyond reputebam-bam has a reputation beyond reputebam-bam has a reputation beyond reputebam-bam has a reputation beyond reputebam-bam has a reputation beyond reputebam-bam has a reputation beyond repute
Re: Stopping a Triple Balance

Quote:
Originally Posted by ThirteenOfTwo View Post
Oh? All of the effective balancing alliances that I've seen have consisted of two or three teams--one or two that lower the bridge and get on, and one that pushes them up to balance.
You are correct.

Quote:
Originally Posted by ThirteenOfTwo View Post
Only this last robot needs to have high traction...
Not quite.

I'm assuming that you are talking about double/triple balancing (if it was singular, then yes, the robot does not necessarily need high traction). From what I've seen in balancing, it usually comes down to the robots on either end. If you're pushing up two robots with something like mecanum, then what will you do when the bridge tips over to the other side? Back up slowly and risk tipping over the robot on the other end of the bridge (which I've seen was extremely likely) and lose the triple balance?