Quote:
Originally Posted by Chris Fultz
The tie-breaker came into play during semi-finals at BMR. The scoring system makes the adjustment automatically before displaying the final score (it adds 1 to the alliance determined to be the winner).
Since most at the event were not fully aware of how this is implemented (this is only for eliminations, not qualifying matches), here is the exerpt from the game manual.
5.4.4 Elimination Scoring
In the Elimination Matches teams do not earn Qualification Points; they earn a win, loss or tie. Within each bracket of the Elimination Match ladder, the first Alliance to win two Matches will advance.
In the case where the Match score of each Alliance is equal, the tie will be broken by awarding an extra point to the Alliance with the highest number of Foul points granted (the Alliance that played the cleaner Match). If both Alliances have the same number of Foul points, the extra point will be awarded to the Alliance with the highest Hybrid points. If both Alliances have the same Hybrid score, the extra point will be awarded to the Alliance with the most Bridge points. If both Alliances scored the same number of Bridge points, the match is considered truly tied and will be replayed if needed.
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i am not much in favor of this but it is what it is.
I think this actually double counts the foul points. Foul points are ALREADY counted in to get to the tie point... so saying that one team played a cleaner match would mean that you are rewarding a team first by giving them the foul points (thus tying the match) and then by virtue of the tie breaker giving them additional advantage (even though without the foul points they wouldn't have tied in the first place) In a game where a simple brushing of a bridge or a robot can cost a team between 3 and 9 foul points this seems extreme...
I would have preferred the tie to be broken by the same formula used for ranking points.... hybrid and then bridge...
Fouling in this year's game does not mean a team is playing more cleanly.. it is often a simple miscalculation of momentum .... deliberate fouling... I am ok with that causing a tie break...
GDC has, in essence, taken playing defense out of the game this year.
I guess that is ok... but adding it to the tiebreaker is abit much..
Imagine this final...blue and red are 1 win a piece
REDBOT is behind by 49 points...
BLUEBOT is too close to the red bridge and a red robot (in the act of trying to balance), pushes the bluebot into the bridge... bingo 49 point penalty..
Now the final score is tied... game over
except the BLUE team loses because they had more penalty points..
Agreed... blue is not thinking correctly by being by the red bridge at all... but who is playing cleaner?