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Unread 19-03-2012, 22:01
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Zoughtbaj Zoughtbaj is offline
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FRC #1983 (Skunkworks Robotics)
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Re: Stopping a Triple Balance

Quote:
Originally Posted by bam-bam View Post
As Madison stated before, the action of mecanum robots are actually in reality the high traction robots moving back while the mecanum drives towards the high traction robots. Theoretically, mecanums can't push high traction robots, especially upward (The only exception to this rule I know of is 357 with their Jester Drive ).

I wouldn't pick mecanums unless you have two other high traction robots. I've seen instances where the mecanums can't even go up on the bridge.
Likewise. At the Oregon Regional, just about every Mecanum I saw not only could not easily balance on the bridge, but had trouble even getting over the bridge. Interestingly, it would seem that CG would have a lot to do with that, but after what I saw, all the tipping and violence in the balancing process would simply cause the Mecanum wheels to slip. Traction wheels are definitely nescessary for a tripple balance, as well as small robots in your team. We are actually working on finding out how CG will effect the balancing process to see if we can integrate that into our scouting.

On a side note, one of our Alumni has deemed all of the bridges as "Catapults" and CP as "Catapult Points"
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