Quote:
Originally Posted by krisloz
I felt that this year's game made it hard for a defensive robot, in FTC. I saw what you do at FRC and it just looks like you have so much space to bump and push with a defensive robot.
In FTC: Bowled Over, I don't think a defensive robot would be a good idea. There were just too many game elements on the ground to work with, plus they were all just too messy. Racquetballs get stuck really fast and you don't just push them, unless you build your robot specifically like that.
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I wouldn't be too sure of that, I was FTA at the Georgia State FTC Championships, and I saw some interesting strategies. The first seeded alliance chose two bots that could stack crates HIGH. They had to get ladders out to measure them.
Alliances 1, 2, and 4 went for offensive powers. Alliance 3's captain (1002) went for a pure defensive alliance. Alliance 3 consisted of 1002, whose main offense consisted of bowling ball autonomous and blocking the other bowling ball from scoring in autonomus, and magnetballs; 4911 for their defense, and 5096 to put a crate in their robot and play defense. This alliance made it to the finals and forced a 3rd match in the finals, and all the alliance did was play defense and score magnet balls. They were able to successfully stop the other alliances from stacking high and that's how the advanced onto the finals, but it was only because of NXT issues that this alliance didn't win. Defense, when done correctly, is powerful.