|
Re: [FTC]: Hardest Game Element to Work With?
We made some sweet skirts and skid-plates for our robot so we just sort of rolled off of the racquetballs, but we designed our robot primarily to do one thing, lift as many crates as we could as high as we could (We could lift 4 crates ~6 feet). the downside to this was there was little room to mount a ball mover (had we had more time, it would have made it on there), so we were almost totally reliant on our alliance partner to get the crates, put balls in them, and drop them so we could retrieve them. Without such a partner, all we had was a roller to sweep the balls into the crates and the crates and balls were never in the right spot for us to do this. That being said, it would have taken us only seconds to grab 4 upright crates and lift them to full height. Unfortunately, at our only event, few of the other teams could do this and the one of the ones that could was pushed out of alliance picking status just before alliance selection took place, and they really wanted to go into the elims with us. For these reason, I consider the racquetballs to have been the hardest game element for our team to deal with.
__________________
|