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Re: Moment of inertia and turning performance
The prime suspect for a 'jumpy' 6 wheel drivetrain would be a combination of traction materials and CG in relation to the center wheels. Also, it's possible for a small center drop to be overwhelmed by the frame flexing enough to allow the corners wheels to see more weight then is ideal.
However there are instances where turning problems can be related to control setup or PID loop tuning, and not just hardware. Are you using a PID loop on your drive train? Are you using one joystick drive? Two? A gamepad? Simple mistakes in the axis mixing or PID terms can result in really wonky turning behavior.
It can also be helpful, though not at all necessary, to use Jaguars on drive motors. They have slightly better performance that can help improve turning at low speeds. The victor/jaguar thing is still a touchy subject, I know, but this is one thing the jags really do have going for them.
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