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Re: IRI - Dates, Info and Rule Ideas
Coopertition Bridge Points
- 2 Supported robots on un-balanced bridge: 0 pts (instead of 1)
- 2 Supported robots balanced on bridge: 1 pt (instead of 2)
- 3 Supported robots balanced on bridge: 2 pts
- 4 Supported robots balanced on bridge: 3 pts
- 5 Supported robots balanced on bridge: 4 pts
- 6 Supported robots balanced on bridge: 5 pts
I really don't see more than 4 robots balancing on a bridge, but it makes sense that if you're that good at balancing you should be rewarded... I think with the level of the field at IRI, 2 robot balances on the co-op bridge would practically be a given. Reducing the point value of 2 balanced robots and adding the opportunity for more robots to balance would keep the challenge in it while preventing the co-op bridge points from getting ridiculous.
Qualification Alliance Bridge Points
- 3 balanced robots are worth 40 pts (same as elims)
I don't see why you shouldn't be able to do this in quals... If you'd rather win the match at the expense of the most seeing points, go ahead. By requiring 40 bridge points (and three robots) to win, you've put the handicap of not being able to get more seeding points on yourself...
Hybrid Scoring
- Any balls shot in hybrid that score are awarded the hybrid bonus. As some have suggested, this could be achieved by pausing the match after hybrid.
I've found the fact that balls shot in hybrid often fail to be counted frustrating... It seems like if a robot shot the scoring ball under hybrid control, it should get hybrid points. None of this trying to see if the ball had passed through the rim of the hoop by the end of hybrid period...
Hybrid Period Duration
- Hybrid period lasts for 20 seconds, instead of 15. This would enable more teams to realistically attempt scoring balls off the alliance bridges in hybrid.
It seems like the limiting factor for (more) teams doing this is the time...
Alliance Bridge Foul
- Alliance Bridge Fouls only apply when either a robot of the appropriate alliance is contacting it or during the final 30 seconds of the match.
This would help minimize some of the "pointless" fouls, while retaining the purpose of the foul. It would become more like the key and the lanes, which are only protected when in use.
Contacting Bridge Stipulation for "Stacking"
- Repeal G30-1, which requires a stacking robots to be in contact with the bridge.
This move is hard enough as is... I don't see what the motivation for requiring contact with the bridge is beside making the maneuver more sketchy and dangerous.
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