View Single Post
  #13   Spotlight this post!  
Unread 02-04-2012, 20:32
Chris Hibner's Avatar Unsung FIRST Hero
Chris Hibner Chris Hibner is offline
Eschewing Obfuscation Since 1990
AKA: Lars Kamen's Roadie
FRC #0051 (Wings of Fire)
Team Role: Engineer
 
Join Date: May 2001
Rookie Year: 1997
Location: Canton, MI
Posts: 1,488
Chris Hibner has a reputation beyond reputeChris Hibner has a reputation beyond reputeChris Hibner has a reputation beyond reputeChris Hibner has a reputation beyond reputeChris Hibner has a reputation beyond reputeChris Hibner has a reputation beyond reputeChris Hibner has a reputation beyond reputeChris Hibner has a reputation beyond reputeChris Hibner has a reputation beyond reputeChris Hibner has a reputation beyond reputeChris Hibner has a reputation beyond repute
Re: IRI - Dates, Info and Rule Ideas

Quote:
Originally Posted by Siri View Post
The GDC already covered this in January, didn't they?

Q: What is the definition of immediately? Suppose that 7 balls are scored in rapid succession. Each inbounder may hold 2 balls at a time, which means that the ball coral cannot be emptied immediately. So, how fast do the inbounders have to empty the coral to be considered "immediate"?
A: In that scenario, the Alliance would need to rectify the situation to be in compliance with all Game rules as quickly as [sic] safely as possible.
My only rule change is this one. I would like to see a penalty for ANY balls in the player station greater than 6 (i.e. eliminate the "return as safely as possible clause). If a team wants to hold on to 6, then they should know they're playing with fire. If a team lines up to shoot, they better start inbounding. The only exception would be for the first 5 seconds of teleop (in case some alliance scores more than 6).

I think this would keep the offense flowing.
__________________
-
An ounce of perception is worth a pound of obscure.
Reply With Quote