Quote:
Originally Posted by Siri
The GDC already covered this in January, didn't they?
Q: What is the definition of immediately? Suppose that 7 balls are scored in rapid succession. Each inbounder may hold 2 balls at a time, which means that the ball coral cannot be emptied immediately. So, how fast do the inbounders have to empty the coral to be considered "immediate"?
A: In that scenario, the Alliance would need to rectify the situation to be in compliance with all Game rules as quickly as [sic] safely as possible.
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Ah, i hadn't seen that. Thanks!
Quote:
Originally Posted by Chris Hibner
My only rule change is this one. I would like to see a penalty for ANY balls in the player station greater than 6 (i.e. eliminate the "return as safely as possible clause). If a team wants to hold on to 6, then they should know they're playing with fire. If a team lines up to shoot, they better start inbounding. The only exception would be for the first 5 seconds of teleop (in case some alliance scores more than 6).
I think this would keep the offense flowing.
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What i really intended this for was for situations where 7 basketballs were scored super duper quickly. But i agree completely with the "playing with fire" part.
-Duke