Quote:
Originally Posted by Greg McKaskle
I wouldn't call it Kinect bugginess. The task of analyzing the video streams and tracking the human skeleton is a tough problem. The computer specs that MS lists for the SDK are quite a bit more powerful than a classmate. The end-result is that the Kinect processing will work but has more lag and lower framerate than it would on a faster computer.
Greg McKaskle
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That what I figured. I ran it on a MacBook Pro running Windows and we went from 3-6FPS to 30-35FPS. So that's the machine we are gonna use. So excited to test it out tomorrow in Vegas!