|
Re: Effect of Coopertition Points
The coopertition point system this year is great - I love it.
If you are a good team that gets bad opponents, then do your best to get them on the coopertition bridge when you can and win consistently. If you get a tough schedule, then do your best to win while balancing the coopertition bridge consistently.
A prepared team can do just about all of the work to get the opponent on the coopertition bridge. You can tip the bridge for them, then go to the other side and push them up once they get their front wheels onto the bridge. If you're complaining that your opponents are so bad that you can't balance with them, then you can probably afford to dedicate a full minute to getting balanced, and it will work at least some of the time. I find it silly to say that the purpose of this system is to give weak teams a chance at seeding high. Everybody plays by the same set of rules, and the good teams prepare accordingly. In no way do I see the coopertition aspect of this game making it less competitive.
In any case, this system is pretty good at putting the best teams into the #1 alliance captain spot. It is not 100% at finding the best team, but neither are the systems from previous years. And neither are the systems in place in sports.
I like this year's seeding system a lot. I don't like systems that encourage you to score on yourself. By the way, scoring on yourself intentionally isn't an element you expect to see in a sport. I like a system that lets my team work together with an opposing powerhouse in a positive way. I like a system that can reward hard schedules or easy schedules in different ways, instead of simply screwing you over if you have a hard schedule.
|