Quote:
Originally Posted by Travis Hoffman
Benefits:
Ensure both sides get an equal and fair opportunity to win the match on hybrid/teleop points through the first 1:45 or so of the match.
Ensure the 2 best teams go to the bridge to get the critical 2 CP.
Disadvantages:
????
I'd hate to be a higher seed putting the acquisition of 2 CP in the hands of others, no matter how capable you think they may be at balancing up to that point. If lower seeded bots are "perfectly capable" of balancing, they are also perfectly capable of going to the alliance bridge to be a part of the ubiquitous "triple doubles" you expect to see at the competition.
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Yes, if you don't go for the coop bridge, you are putting the acquisition of 2 CP in the hands of others. But if you do go for the coop bridge and the outcome of the match has not been decided yet, you are putting the acquisition of 2 QP (winning) in the hands of others. And if you win you don't share those QP with your opponents.