Quote:
Originally Posted by Alpha Beta
18 balls - (3 x 3 alliance robots) - (2 x 3 human players) - (2 left on alliance bridge) = 1 ball.
Winning strategy. Score 48 in auto including co-op bridge, alliance shoots the 9 held balls with 35 seconds to spare for 27 more points, then spends last 30 seconds triple ballancing for 40 points.
Teleop is nearly a wash unless their is some ball stealing involved. Holding those balls right before the time when teams need to concentrate on the bridges could work.
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Better start tracking OPRs for human players!
If this plays out, those starved balls need to be turned into human thrown buzzer beaters.
What a way to decide Einstein... if both alliances decide to starve.
Both triple balance, and there's a wealth of balls in the hands of the human players with <30 seconds left...
P.S. I'll never get any work done... this thread has made me revise my pre-scouting pick list AGAIN... Alliances running this strategy only need to shoot twice the entire match: once in hybrid, and once near the end of the match before triple balancing. Strong hybrid, excellent ball-pickup, steady high-percentage shooters immune to heavy defense, fast triple balancing, and a human player who can make shots.
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