Quote:
Originally Posted by JesseK
It's an interesting concept, but only a very select few robots would be able to pull off a bridge-hoarding strategy. How many bots are even setup to be able to place balls onto a bridge? Even if the hoarding is a success, wouldn't it eventually necessitate even more time for a bridge balance in order to clear the balls off the bridge first?
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Nope. The hoarded balls don't have to be on a
balanced bridge.
Consider a robot, probably wide-body, facing its own bridge and tipping the bridge toward it while remaining on the playing floor. Its alliance can pretty much fill this "funnel" full of balls, and especially if the robot is in its own alley, the balls are untouchable without a flood of fouls.
When it comes time to balance, the robot simply backs away, and the other two alliance partners can balance unobstructed from the other side. The first bot can either traverse the bump or climb the coop bridge to the other side.
Even if the opposing alliance get those balls, they'll have to score enough to counter the 40-pt triple balance.